I would. I'm in my early 30's. I'll be blunt a bit because I felt like I had a similar issue. This is just my perspective, maybe just the way I see it here in the US. Just work at a AAA studio. That's pretty much it. Or a well-known studio. It could even be a contract gig for a year. Environment art or any role similar. Be…
Ama studio (Belgium) is looking for an experienced 3D animator, for our new production (Motion Fighting game). Quality, sense of details and realistic animations would be a key. Ideally you have a great experience of animations in both key framing and mo cap post treatment. Profile* You are a free lance. * 2 years +…
Greetings, My name is Tom and currently I am looking for a job :poly121: I have 8+ years of experience in game industry. At this time I made: -AAA rpg: The Witcher -AAA rpg: The Witcher 2: Assassins of Kings -I was outsourcing for AAA fps shooter: Sniper: Ghost Warrior 2, AAA fps from Japan (TBA) and many Indie games in a…
It doesn't state that you create your own AAA title. But actually says that you work on their AAA title. Which, technically could mean your AAA title idea.
without the doubt, indie games are on arise atm, and alot of AAA games are being criticized. Alot of people mentioned you could as well hook up your phone/tablet with a bluetooth controller or connect your pc to your tv. but imho the fact that people are using these workarounds is also a sign that there is a demand for a…
Welcome to Mesh Masters A small, highly skilled artistic strike team of freelancers. For those who seek serious quality and next-level professionalism. We specialize in high-performance 3D art for games, VR, and web. Hi, I’m Robert Berrier, founder of Mesh Masters. We’ve been creating production-ready art and building 3D…
As Klunk already said, workflows will depends on a ton of factors, there is no "standard" workflow that magically works for everything. I made a writeup on a realistic props pipeline a while ago, maybe there is some helpful info for you there:…
It won't have much of an effect on real AAA development. I think it will encourage a lot of wannabe AAA development. People will spend a lot of time making a shiny tech demo without having the skills or financing to run a AAA size team.
I was curious about the gaming industry in Canada, because i want to move there. But, i am a bit disappointed of very small number of AAA Studios in Canada, in compare with US, they are lots of AAA Studios. Is Gaming industry in Canada is not well formed or why less AAA companies there?