hey guys, Does anyone know if there is a version of Nvidia's PhysX for 3ds Max 2015? I just checked the site and i can only find a plugin support up to version 2014...
A note by Neil Druckmann http://blog.eu.playstation.com/2015/03/11/uncharted-4-thiefs-end-coming-spring-2016-2/?emcid=social_20150311_41887476&adbid=575642838412566528&adbpl=tw&adbpr=36969785
So far it is pretty decent! I've had to set FBX 2014 to FBX 2013 or I was getting scrambled maps in XNormal. Also 2014 seems to auto-weld overlapping verts upon exporting an OBJ. Kinda odd. Always update with all the service packs.
The latest from AD addressing some issues in 3ds max 2009/2010/2011 http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178
I'm using substance painter 2019,I wonder how can I solo texture set?the solo button just gone. I know there's shortcut alt and click ,but it doesn't work,it was normal back to 2018 . Any one know what's going on?
Hey my target guide tab is gone by the utilities tab i used it a few days ago but it's gone now and i really need it haha. I had it in May 2017 but not 2016. Do i need to load it in somewhere?
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?
I'm working on lighting for a mobile game. During testing, I found that I could not bake Arnold lighting in Max 2018 out of the box. I could bake Arnold directly in Maya 2017. Ultimately, we decided to go with VRay in Maya 2017.