COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey, it seems that the scalemaster it to complicated for me to use :/ / This is my initial setting: i than click on "set scene scale": (than the "scale"-factor changes, is that by intention?) i export it as FBX. in maya i have set units to cm: i import the fb into maya and meassure it (i also added a cube with the height…
HEY THERE! MLC is a game outsourcing agency that finds clients and deals with administrative work for freelancers. Check out our website here: https://mlc.studio/ We are actively looking for freelancers anywhere in the world with the following skills: - VFX Artist (Unreal or Unity) - Technical Artist (Unreal or Unity) - 2D…
While UE4 and Unity are difference engines, a lot of basics are very much similar. For the terrain texturing painting, you need more textures. I see what looks to be 1 grass, 1 dirt, 1 sand and 1 rock texture. I would say at least 2-4 of each. You can use the Brush Opacity and Target strength to blend between the textures…
Houdini Engine for UE4 is coming... just saying. The traces of it are already in existing Houdini builds. If anyone is interested in giving a chance to Houdini and would like to use Houdini Engine power directly (without baking o disk in Houdini) inside their engine that doesn't have support for it yet (if ever), you can…
Hi Eric, Yes i agree the ao is very strong but i did it intentionally since that was popping out the individual stone and since it is a substance i will be able to adjust it easily in unity. The result in SD viewport is often very different from the unity engine and i didn't test it yet in the engine because i was just…
This is the problem with these consoles the more powerful they get the more insurmountable they become to develop for. I think they need to licence an engine like Unity or make their own in house. Then have that tailored for the console with standardised, things, like every game has to have physics, euphoria etc, the games…