I love to break down the creative process and see how environments are made. A lot of the time this reveals new techniques I haven't thought about, as well as the flaws. One thing I do notice that bugs me is ugly changes in texel denisty.
yea riveted armor is very very nice man great stuff, pretty quick too nice work! can we see low wires? is the piece at the end of his ventilator modeled after a hair dryer? if so haha very creative -Woog
The Stonedfag character guidelines are too strict for for no compensation, and allow little to no creativity (ie, bunch of naked monsters = bad character design). Also, you have some technical goofs, mainly your texture requirements should be quarter scale based on the polycount demands.
Sorry for the bump but the editor for SC2 should be coming out within the next few weeks, and I'm looking for some people to do a creative level with some cinematic and fun gameplay, just pm me. I need some people to throw around ideas with.
Thanks folks. The project I'll be working on seems really cool and the environment there in general is quite nice for flexing all aspects of one's creative muscles. I'm really happy with my choice. And yeah, Scott's a really cool guy, looking forward to working with him.
There's a post-production tutorial from Creative Shrimp, it should give you some keywords: https://www.creativeshrimp.com/post-processing-tutorial-in-12-simple-steps.html The two factors that seem to contribute the most, besides the original image of course, is the color-grading and adding dust/noise.
The square look of the rifle reminded me of Tediore weapons in borderlands. So I did some more visual research to feed my creativity some more. Especially work of artists: Yaniv Dekel (https://www.artstation.com/yanivdekel) Berker Siino (https://www.artstation.com/siino)
Lecturer in 3D Animation & Visual Effects University of Hertfordshire - School of Creative Arts Location:HatfieldSalary:UH7 £33,797pa to £40,322pa depending on skills and experienceHours:Full TimeContract Type:Permanent https://www.jobs.ac.uk/job/CHL696/lecturer-in-3d-animation-and-visual-effects Deadline - 8th August 2021
Hey Fellow Polycounters, This is an awesome thread and one I've been wanting to join for a very long time. This thread will push me to draw/paint more often and I look forward to improving my skills as an artist. I welcome any c & c over the journey and wish everyone a creative 2011. Peace, Sotiri
I hadn't even heard of the company, but they've got the most kick ass office I've ever seen. Fully steam punk, check it out - http://www.wired.com/culture/design/multimedia/2007/06/gallery_nemo_office?slide=1&slideView=10 Be damn neat to work in a place with that much creativity put into the decor.