I really like the concept and the clever distribution of detail. With these models, the danger is creating something with too much detail or poorly distributed detail. Everything is perfect here, I'll follow the post.
On the other hand, the opposite term for this is "brutal honesty", which for too many is just an excuse to be a nonconstructive jerk. It doesn't help that so many points central to these discussions constructed around highly subjective or misguided "truths". ...Like, why we keep acting as if there is a "default" type of…
Yes, I know it's been talked to death, but I will give my thoughts anyway for those who care. And no: I don't like AI-generated 'creative' content :-). But I welcome AI automating repetitive tasks. Proponents of generative algorithms reason AI 'learns' like
a human, and therefore it is not a problem to use human-created…
Amazing! I can see a great color variation while still creating a clean and light atmosphere. This is already good and I'm sure this will get even better! Keep up with the great work, min0!
Great work so far, though I agree that its a bit too dark, have a look at scenes from the Dead Space series and you will notice that they strategically used lighting to create that creepy feeling. I would add some more ambient lights from things to break the depth of your shadows a little but still maintain that "eery"…
Hey, I've been using this script for the last couple days, rendering everything straight out of the viewport. It's really pretty cool, so fast for iteration! The script is working great, except I can't get it to load settings that I've saved off... I have to manually re-adjust every time I launch the script again. Not a…
Hey guys, Doing a piece for the Creature and Critters competition on CGcoach and thought it wouldn't hurt to post it up here and see what you all think of it. For the contest you are required to come up with a story concept and high poly model. The wining model will be print in 3d by Moddler.com, so the model must be very…
Over at UDMod (www.udmod.com), we're on the lookout for a talented volunteer who would be willing to model and animate a few Hero units for a Starcraft 2 Medieval Project. First up, let me give you guys a few details on the project. Fields of Glory [FoG] aims to be the first true medieval map for Starcraft 2. It's already…
Lead 3D Environment Artist Blizzard Entertainment, the developer of Diablo and Diablo II, is looking for a lead 3D environment artist skilled at creating models and texture maps for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of…
Surreal Software Inc. (a subsidiary of Midway and the studio which brought you The Suffering and Drakan) is seeking a talented and enthusiastic effects artist to work with an experienced FX team creating breathtaking effects for multiple groundbreaking Xbox 360, Playstation 3, and PC titles. RESPONSIBILITIES Create,…