Overall this is looking very nice, so here's some nitpicky stuff that would make it match to the concept even better: In the concept the shapes of the objects are more quirky and exaggerated. Look for instance how thick and unevenly shaped the scrolls are in the concept, and how large and rounded the goopy drips on the…
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We are a small independent developer located in Anaheim, Ca. We started up as a licensed LLC 2 years ago and have been working on our game Vengeance, a fighting game set in the near future. We are planning deployment of Vengeance to PC, Mac, Linux and Playstation Network. (We are a licensed Playstation 3 & PSN developer)…
At this point I got a bit burned out on making and unwrapping the wooden pieces for the shrine so I moved onto the trenches themselves and did some research how actual trenches looked like Based on the concepts, most of the Trench Crusade trenches are a little bit more ramshackle with more wooden pieces rather than metal…
Hello! After watching The Last Kingdom, Vikings Valhalla and playing a bit of AC:Valhalla I decided to do an Anglo Saxon character. Normally I do my concepting in the blockout stage of sculpting and then "concept as I go". I am by no means a concept artist but I wanted to see how far I could push my 2d skills, here is the…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Basically yes , because its already a seam for a videocard and every hard edge is a split edge doubling vertexes along it. Yet not every UV seam needs to be a hard edge and you don't have to always do hard edges along beveled edges. Google and try to understand face weighted vertex/split normals or ask chat GPT? Shading of…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
Looks better color wise, i was going to say something when you 1st posted but i decided not to. I will though probably take a risk in saying i think you have done all you can with this currently. I'd probably pose this and start another design but this time look for a concept artwork that inspires you enough to see it…
Thanks for the response, Dado. After I posted this I went looking around at some of the other threads and saw that one you mentioned (Good paintings vs good concepts) and realized I have that sort of a problem. I wonder if I'm so concerned with painting technique that I forget to tell a story or add real conceptual…