Hi everyone, my name is Davide Di Giannantonio, real-time CG Supervisor in Turin area (ITALY). My portfolio and resume are online here: http://davidedigiannantonio.weebly.com I'm looking for new work possibilities, please contact me if interested. email: lordsme@yahoo.com Thank you
Or ex-working man i guess would be more like it. Don´t know if you´re talking about this somewhere already but yeah. http://kotaku.com/5162447/midway-offloading-mortal-kombat-and-screwing-former-employees What the fuck? Any midway-ites here being affected?
The cavity masking option in the brush palette doesn't seem to be working - only just noticed that as I'm using a lot of cavity polypainting at the moment. Mask by cavity in the masking menu is functioning but it's displaying the mask which is obstructing the view. Any ideas? Does anyone else have the same problem?
Hello Everyone! We are proud to showcase some great artwork from one of our talented students at Brainstorm School! Some great work by Mo Kim for Summer term's Design with Color & Light course, which will be taught this Fall by Justin Pichetrungsi! [IMG][/img] [IMG][/img]
I’m looking for paid freelance or studio opportunities. I’m proficient
in Maya, Motion Builder and Unity and I can rig and animate just about anything
for games. My portfolio and resume are
on Artstation and I have some other examples of my work on
Sketchfab. -Thomas Artstation Portfolio Sketchfab
I just installed the trial version of Quixel Suite and for some reason the "Always on top" -setting doesn´t seem to work. I´ve tried turning it on and off under the UI prefs but the Photoshop window still covers it up (fullscreen or windowed mode doesnt matter). Whats up?
[ QUOTE ] AB - you use your right hand for your mouse, and your left for your wacom? What is this freakishness? [/ QUOTE ] This is how I work, its great. I can keep the pen where I am working and use the mouse to do all that crappy menu navigating.
Hi! Thats unfortunately a very complicated question because it depends on so many factors. What type of game are you making? whats the art direction of that game? what type of device are you aiming for eg mobile or ps4? what shader will be applied to the model etc etc. These all impact on the method for making the texture.…
Hi, i'm papagersi, 3D artist in Korea I'm available for some freelance work if you are interested, contact me website: http://www.papagersi.com e-mail: papagersi@gmail.com