I think you need to push the use of colour in this piece, lets take a look at a similar style weapon from the masters... blizzard.. As you can see, like your sword, this has subtle glowing parts and an ornamental blade. There are two light sources, the sky (white) and the colour of the glow effect (purple)which effects the…
I came with the new update on the silencer, here's some elements for it (I'm sorry that details aren't a high quality and detailed pretty much, but I can explain why: all of this details is pretty useless to detail even more, since they going to be resampled and scaled into a very small sizes, so no need to create…
From what I've seen and heard, demo reels are only really applicable if you have actual animation to show. (IE animator position) If you do go with a demo reel and are not applying for animation jobs, then make sure you have high-res images of your work also on your website/online portfolio that show off the final,…
I agree with Rage, as far as femininity you've pretty much opted out on most of the common traits as far as humanity is concerned. Not necessarily a bad thing, but you could further push the envelope by making him male and keeping what feminine traits you do have. It would make him seem "off" based on what our societal…
Marvel reuses that music for nearly every trailer. It's actually a pretty old song by a band called Curve. The filter track was nice though. I have the first ironman comics printed in archive from my grandfather. Tony Stark was nothing like this. They make him out to be this terrible arms dealer, ruining the original…
Agreed on many of the mentions posted. Half Life 2, for me is in many ways still the best game to date. At times it felt not like a half life game, kind of "hard to believe thats the sequel". From the opening scene to the first steps in city 17, The Leveldesign is pretty excellent, delivering beautiful lighting and…
Thanks for the portfolio link! Ultimately it comes down to this EarthQuake said: Thoughts.... I'd say lighting, shading and composition is a broad area where you could improve the presentation of your work. We spend hours and hours in 3D software, but it's important to remember we're communicating via 2D images 90% of the…
@Torch, Thanks alot :) . I thought he might be a spam thing but I didn't want to be rude incase he was real haha. @Quack, Ah I thought you might mean that, I saw a few guys talking about it to do with weapon sights and how a hard edge might look better up close, from further away it looks too crisp. However I have run into…
For character work, what I think our guys do is take the lowest subdivision level, unwrap it max or maya, and bring it back into zbrush. Then they switch to higher subd levels and use project to conform it to the high-res shape. It looks the same as the sculpt now, but has UVs! Or they use a decimated mesh. PTEX is a…
Hum, maybe not a contest because the word "contest" make people go crazy about rule and law and in the end it became a mess, just an Handpaint Monthly Art Jam. That way, it allows people to do whatever they want and learn about technique. I'm all about the "meh baking AO on zbrush is cheating blabla" but that's the fast…