Yes this is possible, you may need to enable "bake animations" or something similar from the FBX export dialog. Make sure you're exporting any dependent objects as well, for instance if you have some sort of rig that the camera is attached to, export the whole thing rather than just the camera. If you have a very complex…
Hi, I'm a new user on Polycount, I hope it's OK with a reply to this thread even that it's a bit old. I have just bought a Wacom Intuos medium (not the pro version) and noticed the problem with the pressure curve as described in the initial post. Editing the xml file manually worked fine (I have 4096 levels on my Intuos),…
It depends on the type of texture and the size of the asset. If a tileable texture is used, the bevels have to be modeled. This is useful for bigger surfaces and usually employs the use of face weighted normals. If the asset uses a unique texture, in addition to modeling them out bevels can be done the following way: 1.…
"3 year student license of 3dsmax" F1 is your friend so is, Main Menu > Help. Seriously! You almost don't need anything else... With other random tutorials people will assume things that you won't know or will pass over things so quickly you're left with a hole in a workflow. But the documentation that comes with max never…
There are better ways to do this. 1. Go to your task manager, right click your app and set priority to "low". This will give other apps higher priority, but it won't strip half the performance away from max when all you're doing is reading your email. 2. Alternatively, go to the task manager, and use the set affinity…
You can uvmap your mesh at anytime. You just need to export the model from zbrush (at desired subd level), uvmap it in max etc. then in zbrush you make sure that model is the active tool and import the uv mapped mesh. What I do is uv map half my mesh, mirror the geometry and uvs and shrink the uvs for the mirrored half…
Thanks Polyhertz... I'm not sure what I meant by no.3 either upon reading it back. I guess I just come to expect integration with other apps now and I noticed something about a plugin. I just didn't know what it did. So when you say it supports all those channels, does it do specular power? I guess the confusion here is…
Ah great. Like I sed. Dunno about baking in zB but I don't use it for baking because to bake textures you need a good set of uvs. By their own admittance pixologic only really have uvs to use for painting and noisemaker in zB itself. I can give you more information but first I need to know what you want the lowpoly for and…
Oh yes thats all around here. If the core pipeline is frozen on a version that does not meat that other departments arnt using a newer version. Its not uncommon that the FX department is on the newest version and does export VDB files for further use in the pipeline. Also the Modeling department could use a newer version…
*Organise the uvs of the remeshed tool in zB or GoZ it to your 3d app and do it there. *Take the remeshed uved tool and apply subdivision levels to it in zB till it is at the same high level as your detail sculpt. *Take your remeshed tool and detailed scul[pt to their lowest level. *With the detailed sculpt at level one,…