Hi all! I am a 3D Artist who can work on characters, props, 3D models in general. I am available for contract/freelance/job opportunities currently. My portfolio: http://beruart.weebly.com If you are interested, drop me a PM or email me at bell.wu538@gmail.com! :)
Hey guys, I just finished this model, and started blocking out the colors for a new game that I'm working on. I hope that I can make it into an MMORPG so the model has very few polys. Comments and critisism would be greatly appreciated! Model and Wire Uv's Color blocking
My name is Timur Gimaltdinov and I make character design. I sculpt human, hard surface suits and creatures hi poly models, also familiar with retopologizing process and texturing. I'm working in Zbrush, Keyshot, Blender, Marmoset and Substance Painter. I can be contacted at gimtimur89@gmail.com
Hello all, I'm currently working on a water desalination project, I'll be showing in how the water gets filtered and purified. I've added my progress to a site and would like everyone's input on my progress thus far, I still have a lot to do, but i'd like to make it look as nice as I can. the site is www.justindavila.com…
I am sculpting this very muscular man for one of my project at school. For now it's just a study on the muscles of the body, but the final result will be a warrior. I didn't work on the hands or the feet yet, I will do that soon though. Any critics / advice / comments are welcome! : ) http://tinypic.com/r/2bs2rs/8 ^…
Hi all! I want to share my first satisfying work. Completed this guy roughly, without details. Just detailed the head . I'd love to hear your critiques and advices.Besides, I have a question; should I make the head separate when making retopology ?
Newest one was working on trying to get more organic sculpted detail into the normal side of my maps. Here ya go! Also I was working on a new presentation look.
I recommend getting 2009 if you want the shadows working decently. They instantly crashed Max 2008 64bit in my case (32bit worked but they're just plain flakey)
3D Character Artist specializing in real-time stylized characters is looking for work. Links to my socials and portfolio below: Artstation - abiernier.artstation.com LinkedIn - linkedin.com/in/andrewb3d Twitter - @AndrewB3D
I usually work with layers in ZBrush as a non-destructive workflow. But I would like to be able to erase sections of a layer, not the whole layer itself if I need to. How can I do this with Morph Targets...I think theres a way. Can I store a morph target on each layer?