I've created a character with a leather hood made of scraps stitched together. I want to use Substance Painter to add the stitches, but I'm running into problems. I painted the stitches as Height detail on a new layer, but the new height detail I paint is blending with all of the existing height detail beneath it. What I…
Hey, I'm wondering if anyone can help me; I'm sure I can't be the first person to run into this. The skin detailing on my ZBrush model is getting distorted when I bring it into to other programs. Looking at the topology I'm guessing it might be to do with how the mesh is being triangulated in different directions. Here are…
I'm not going to pretend to sound like an expert since I'm pretty new to this stuff myself, but my limited understanding of it is that luminance seems to be very much related to "brightness". The problem is that brightness on your monitor, say if you use your monitor's options and set it to "90" - that isn't going to be…
streaming and virtual textures, while very nice are not relevant to this issue The spline system seems to work fine on my large nanite landscape (10x15km) and while it's a little clunky I can't say I'm having any major problems with it. I'm not building anything as dense as New York though. Your biggest problem with…
: shrugs : Bill Gate != Microsoft. He might be the chairman but if the companies direction was 100% up to him there would be no X-Box, no Mactopia, no Microsoft Game Studios, etc. He was a clever businessman in the the 80s, but now he's like the previous Nintendo CEO. A dinosaur unwilling to change his ways and views of…
For some reason I can't get my Dom War gloss and glow maps to render in max (standard material). Both are enabled, both set to 100. I can turn my diffuse/normal/spec maps on and off and see that this changes the render, but gloss and glow are doing nothing. I can see the material editor switch from m to M in the Self…
Hey y'all, I'm using UTportals to do an impossible-space level, and I'm trying to get the transition through the portal to be as invisible as possible. I've got the spatial transition to be seamless, but I'm running into a couple problems with what the player sees before stepping through. I have a floodlight with a heavy…
Problems Solved. I ended up using a beveled Low Poly Cube with Support Loops to create even normals on the flat surfaces. Turns out I had one setting wrong in my Maya Transfer Maps tool. I had it set to "Surface Normals" Now I'm just wondering if I am stuck with the support loops causing extra geometry on my low poly cube.…
So considering last month was a huge time commitment and I didn't plan my time accordingly I have decided to start with maybe just 1 item for each of the 3 entries and then see if a set comes to mind later. I wont neccesarily build a set for this months contest but I think 3 items could get the creative juices flowing. So,…
Ok this is something that I read a long time ago but never really had proper luck with and I wanted to see some good approaches / ideas on this. before I never really realised how powerful max was with baxing out maps pre existing so I never really bothered I just did the maps I HAD to bake and couldnt create (normal maps…