Sure thing, I am attaching the result of the Blender 3.1.0 boxsoft bake exported as .glb. I'd expect it to be exactly the same as Fabi's contributions though. The UE4.27 GLTF import plugin (or rather pluginS, are both seem to behave exactly the same way...) doesn't expose the usual FBX normals/tangent and Mikkt options at…
Design of the hammer. A small project made for practice "from design to the engine". Model: Maya, Zbrush Textures: Substance Painter Render: Marmoset Artstation: https://www.artstation.com/artwork/v13mzv
This is just a practice for my hard surface texturing and modelling. Rendered in Marmoset toolbag. Three tilable textures it will tile with other tiles. Looking for critics. ---INIYAN----
Made this small spaceship to practice Substance Painter with! Still a wip but I'm pleased with it so far. C&C welcome! ArtStation: https://www.artstation.com/artwork/eZLaw
Basic Probe Just a practice. tell me if i did anything wrong or efficiently. All critics/advises are welcome. blender substance painter Photoshop model