PAID CONTRACT or ROYALTY (Possible Equity) Compensation Start-up Privately funded Under review by multiple AAA Publishers Looking for talented UE4 developers to produce a high quality Playable Demo/Game Trailer SVA Games, Inc. Project Title: IronTitans: Robot Fighting Champions Description: IronTitans is the spiritual…
Hey,JohnnySix, looking forward to hearing what you'll have to say) Yeah the RarJpg thing is pretty fun. Here's a little manual on how to do that. I would love to save a .zip version too, but unfortunately have nowhere to upload it. I'm planning on launching my site sometime mid-summer and I'll definetly put it there.…
I feel your pain also. Skin needs a rewrite, preferably by someone who has used it day in and day out for a few months. It works best if you do skin by the book and never screw up... ever. Even then you can't expect it to work like it should. The more you use it the less likely you are to do something it doesn't like.…
Ok. I find that Valve's games have great level design...when talking about gameplay, not appearance. Which is what level design is. Making it fun. Valve have a way of taking ordinary locations, and pulling you through them at a good pace. Setting you up for the next encounter. Allowing you to use the surroundings to your…
they'll do what they do with everything else... rely on the stupidity of thier user-base. ridiculous how much fuss google maps got, especially when you think about the fact that the software to do it was already in daily use by the company they bought out for over a decade. something that's ticking me off right now about…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
It seems my points are being lost. I'm not against using third party apps to generate maps, but currently the 'suggestion' is that DDO can create the curvature map from your input maps. However as half a dozen people in the 'support' thread have discovered it fails to account for geometric edges, thus leading to developers…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" http://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
I thought it would be helpful to new users in particular to share how I've customized my Modo for direct modeling and UVing Unreal Engine 4 game assets: Preferences Defaults > Animation Frames per Second = NTSC (30.0) Defaults > Application Group Selection Cmds = Uncheck Item Index Style = Item_2 Defaults > Auto Save Time…
Hello! After years of development work on some of the most popular GoldSrc and Source mods, our team recently announced its first indie title, powered by the UDK! Intruder Alert! (or IA! for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter and the spiritual successor to Overwatch: a Half-Life²…