Is this Unreal 4 you are talking about? You can change the LOD settings for each mesh separately if need to. At least I did that completely in-editor. If it's UDK, you are probably right about changing the *.ini files, but that is always such a hassle with keeping backups and track of changes. Why don't you want to do it…
I agree with the lighting part 100%. The video and preview images don't show any of the hard work you put into the model! If you post more images of you're textuers, people can provide more feedback on those specifically, since on a highly modular asset, textures are what sell it in the end. Did you end up getting your…
@Go2frag Nice job so far! Your break down of the modular assets in the scene seems pretty spot on. I'm working on the same challenge and realized halfway through blockout that the left wall is actually 3 "units" wide instead of 4. You can see a tiny bit of a fourth panel hiding behind the dark column on the left. The 4th…
I would build 3-4 modular block variants (as well as edges and capstone) and then use these to construct the pyramid. This way you can maintain the unique medium level detail for when you get up close to it. You see the pyramids are really just a pile of blocks. see here! And I would try to make it look like that photo,…
That sounds great but also very complex! What about a modular grid setup where we could simply work in squares We could provide OBJs (even tho it might cause smoothing issues), the files could be called nameoftheartist.obj and an XML file would composite everything together (handwritten, to make sure things match well)!…
I don't know I couldn't find many tutorials on environmental modeling when I was working on it.. O_o Other's then your's of course. Which are a nice start. Speaking of yours cholden, when making them modular, you need to unwrap them prior to putting them all together since you'd have to unwrap them all after you put a…
Hello guys! I've been working with some friends on a game (I'm in charge of the 3d models). But I encountered a weird issue and have no idea what's going on. I made this modular assets, they are using the same material with a trim sheet. But somehow, some pieces are receiving light in a very different way from the others.…
I've been working on a trim sheet in designer just to start getting some materials and modular pieces together. Here's what I have so far. It's rough and nothing is final, but it's nice to get some color on pieces and have something to work with while I keep ideating and creating pieces for the kit. I look forward to…
Thanks for response. :) This is a indie game project I am working on, Its being built on UDK for PC only for now. Lighting yes it needs alot of work. Texture stretching on rocks and other stuff due to scaling and modular texture sheet. Alot can be put into the environment but im on tight deadline, There is however some…
I like the angular patterns you have cut out of the back wall, I think that adds a nice effect. I understand the modularity of the design, just be careful of those pipes being too dominant in the scene, they are drawing long straight lines all the way down your scene and being able to break those up a little bit with some…