Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
A lot of things in Maya happen cause of big studios demands. Autodesk does visit the big studios they tell them we dont use xGen mash and shaderfx. So they dont develop it further. Autodesk does care little about small studios or freelancer. Bifrost hydro solver is still in the works but core implementation have to be done…
Ok, I'll skip the celebrity stuff and go straight to difference in production. Imma talk about games vs working in VFX shop for hollywood. The biggest difference between game and film (hollywood) is bidding. Even with new players this shit never went away. Basically in games, big (and small) publisher own their IP and just…
Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
Welcome to Polycount. Great start, keep going! It takes a while to get 2d skills up to game dev industry standard, so all I can say is keep at it. Compare your work to concept artists who are already working at studios; to be hired your work needs to approach (ideally meet) theirs in terms of content and quality. Here is…
Hi all, I am working as an lead digital artist in a small Hong Kong mobile game company for 4years + 1year freelancing, and now I really want to move into the AAA game company (especially blizzard). Here is my website if you are curious about my art ( www.jason-Yikai.com ) I know i’m Not AAA quality and my art style is not…