The biggest issue with your texture is that your edge wear is applied uniformly across pretty much every edge of the model. This might seem like a good idea at the time but it doesn't look natural and just washes out the bevels in your normal map. But that's not your main problem... You mainly have a presentation problem.…
Do somebody know a good, convenient soft to compose multiple rendered fragments? mostly from Zbrush into tileable textures ? The one able to combine Z depth in a way, fragments would intersect to each other properly , according to their depth. Rock pieces/stones for example . Many programs can do so to some extent but all…
Hello Polycount Members! My names David and I'm currently a student studying BSC Computer Games Design (2nd Year). This is my first post after being reccomended to this forum by a friend in industry so sorry if this question is asked often or on a sticky in a different thread. Software Using: Autodesk Maya 2012 Autodesk…
hand painting textures has an interesting learning curve :) when you hand paint a texture you want to start with base information. like make the rock texture without any cracks and make sure it tiles in all 4 directions. this will enable you to use it more in the future. It is also important to think about what kind of…
Thanks to all those who spent time responding and reading through my email. Hey you! Yeah, you! Can you professionally model, texture, rig and animate an anime style 3D model? Great! You're exactly what I'm looking for! The details: This job is a VERY well paid freelance job, for a professional high quality 3D anime style…
This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
So this is not my first time playing with substance designer, but it is one of the first where I feel like I have something worth showing. Just a simple concrete texture. any feedback is welcome.