Seconding Fabian... What is the function of "compute binormals in pixel shader" in xNormal? I understand that its different from just using mktt space since when baking using an obj mikkt tangent space is guaranteed but using that checkbox produces different results. Fabian to answer your 3rd question though, "Tangent…
low odor: Thanks, but that is changing the axis the the UV texture editor is using. I honestly have no idea what use that would have though. Noors: I use it mostly for architecture. I could planar map a piece of modeled trim, for example, and snap the edges to the edge of the UV space, then unwrap vertically. That way the…
4 - Ideas for added features - A setting for objects to occlude the ambient light coming from the sky. - I wish the legacy Toolbag 1 skies were included ! I miss the garage. And of course it would help when it comes to comparing renders between TB1 and 2. - It might be beneficial to have the materials present in the scene…
To rotate the arm while keeping the hand pinned in space you need to set an IK key on the arm (e.g. "Key Info" rollout > set sliding key) and then select the forearm and rotate it around its local X axis (set the mode to Local in the dropdown box at the top of the UI next to the rotate tool button while the rotate tool is…
In Max you can create shape from selected edge loop, then use "Lathe" modifier to create a mesh with any number of sides by rotating this shape around axis. I hope similar technique can be used in Maya.
the head still needs to be pulled back juuuust a bit more, but its better already. the arms look weird because theres no real hint at the muscles... its just sortof .. well.. the wrists shouldn't be bigger than the upper arm, and i think you could get a better topology on the shoulders by redoing it in the following way.…
in the case of the image you posted in the thread there, everything is too high for a PS1 scene in poly´s. Back then we did not focus on quads for one thing.. Not on the playstation atleast. So the arch-way would be much cruder, and the lamp posts would be 3 sided cylenders or a sprite on a plane with a camera facing…
Thanks, I'm looking into replication now from the sound of it this is the brick wall that is getting in the way. to sum up the implementation; I use the custom button feature to create an up down key for both paddles. when you press up it gets the paddle location and moves it on the z axis until it hits the top (Similar…
Twists really prevent the volume loss when the forearm twists. It's constrained to an axis. What that essentially breaks down to is: if you skin it to the hand bone, and you decide to BEND the hand at the wrist forward or back, half your forearm would bend with it.