Can you post some images of the problem? Screenshots in both Toolbag and Maya would be helpful. Any details about file formats, export settings, etc as well.
Hey, everyone, I'm currently working on posting a timelapse of this piece I'm currently finishing. I would like some feedback if you have the time, please let me know what you think.
The lighting is reacting to the surface of my object in an unexpected way creating extremely harsh lighting jumps from one face to the next. The mesh in 3DS to show the normal's look as expected Screenshot from Substance Painter prior Marmoset export Any suggestions appreciated :)
Hi guys, This peace will be in for my Portfolio.:) :) Currently I'm in the low poly and texture phase, and I'm lovin it so far, any critique is welcome. :) Note: This is an older version of the highpoly. The current Version will follow shortly. / High Resolution Images on my Blog.
Hi everyone i have just started marmoset and i want to know what can be better way to render cloth and skin in editor,i imported a character and its skin become lite in editor and cloths looks like plastic.
Hi mates, All tutorials on youtube are using the option "PBR SpecGloss from MetalRough" on the exportation step, but it doesn't exist on this Painter version. What should I do? :'( Thanks in advance.