Let me answer point by point : That's a good suggestion, we also have some other improvements planned regarding the drag'n'drop of resource to reduce the time requested to perform those task. True, I'm adding this suggestion too since we also want to add the possibility to work in sRGB if need with the color picker. Unless…
Hey everyone! It's been forever since I've posted on here, let alone browsed, ugh. Life is crazy these days Anyway, my girlfriend and I have been together since August, and it's been a crazy journey for both of us. We are both recently divorced and trying to find ourselves and find our happy. Our relationship is one full…
Surreal Software Inc. (a subsidiary of Midway and the studio which brought you The Suffering and Drakan) is seeking a talented and enthusiastic effects artist to work with an experienced FX team creating breathtaking effects for multiple groundbreaking Xbox 360, Playstation 3, and PC titles. RESPONSIBILITIES Create,…
About time I started one of these threads. Gonna start with my most recent stuff and work my way backward for a bit, then we'll start going forward with the latest additions. ArenaNet Character Art Test 2014 Wish I had done so many things differently looking back, but none the less I think she turned out pretty good. First…
Ive been working on a project to scan surfaces and make them into alphas and stencils for zbrush/mudbox. I've got a link to some samples below to try out. These surfaces are geared mainly towards high poly game asset creation. Polycount is a pretty technical art community and you guys might be able to think of ways to use…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Believe it or not, it's been nearly two months since we kicked off our last Challenge, and it's that time again - for voting! It seems our new two-month format is a success - this past Challenge had far more participants and finished pieces.…
Volume 1 Submitted to the Asset Store! The first in a series of 10 utility shader packs for the Unity Asset Store. These are going to be mostly general-use shaders that can be handy in a pinch or used for a number of common or unorthodox purposes. Price: $10 Volume 1 said: A series of utility shaders including several…
Hello, no news good news ? ZGameTools now got a Workspace manager :) https://puppet-master.net/wp-content/uploads/2016/06/working-with-workspace-and-core-module.jpg From the module your are working with( Renderer/Texturer/Baker), you set the path of a working directory. the default workspace points to the pluginData under…
Hey Stephen, Thanks for the answer! I'll look into it, I think having square images is a bit of a cop out, I rather at least keep already sized images the proper size and just try to fit them. Because if you went through the trouble or sizing the image and focusing on the area you care about, and then I stomp that work…
Hmm, only ever work with an hourly/day rate is easy advice to give but very hard to follow. Most clients will want at the very least a rate and a time estimate from you, and many clients will insist on you sticking to a specific rate. In these situations it's of the utmost importance to understand how long it takes you to…