You're off to a good start, Scudz, but there's more yet to do if you want to make him look like Osiris from Tropic Thunder. I did a paintover to help illustrateI hope you don't mind. I used this picture as reference. The paintover certainly isn't perfect, but I hope it helps. - The eyes are currently too wide and not…
Hey everyone! We have some amazing news for you guys this morning - Sketchfab has partnered with Adobe and is natively integrated into the newest release of Photoshop! You will now be able to connect directly to your Sketchfab account from within Photoshop, and publish your models from the software itself. Our vision of…
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
You do not neecessarily need to use skeletal meshes for this kind of stuff, and I would maybe even advice against it in a lot of cases. Simulated movelemt would not play well with character movement. I would likely push you out with a big impulse in a lot of cases. What you can do, is to import the moving parts separately,…
Great model, lots of character! love the horns and the front legs, the face seems to read better in the concept. Maybe you could bring out the bridge between the eyes to make it more alike the concept. But i love it so far, i demand skin now hehe
Personally I'd bring down the brow to lose that sad look to her face. Inaddtion to that I'd narrow the bridge of her nose as well and I'd have more of a point on her ear too. Other than that find a good reference with a good few angles of the face and you'll be fine. Keep it up.
May have created the topic a little too early :D Anyhow, we have now started diving into 3D, so we'll be able to start posting. We're at the blocking out phase at the moment. The past few weeks I have mostly spent finalizing the level layout and the landscape more, so we could start blocking out the locations and bringing…
I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move about and are rigged already in my 3d app but since they wont be controlled in anyway by the player in the game, I just…
@zaha thanks~! Gonna tweak the eyebrows make them a little more prominent, maybe bring the nose bridge out a little more, and then polish it all up and i'm calling it done. Oh, also i'll have a shot at separating the hair volumes like @Brian "Panda" Choi suggested.