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Adobe partners with Sketchfab to bring 3D publishing to Photoshop

polycounter lvl 4
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Sketchfab polycounter lvl 4
Hey everyone!

We have some amazing news for you guys this morning - Sketchfab has partnered with Adobe and is natively integrated into the newest release of Photoshop!

You will now be able to connect directly to your Sketchfab account from within Photoshop, and publish your models from the software itself. Our vision of shortening your path from creation tools to the web continues to be realized! And don't forget, anyone can publish their Sketchfab models here on the Polycount forums as well - just press that little blue and white cube in the text editor :)

Here is our blog post about the partnership , and check out the famous Adobe ampersand below from Daniel on the Photoshop team.

[SKETCHFAB]5e3a7ae7ef2545b4827d1c1a393332af[/SKETCHFAB]

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  • almighty_gir
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    almighty_gir ngon master
    if only photoshops 3d painting tools were any good...
  • moose
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    moose polycount sponsor
    if only photoshops 3d painting tools were any good...

    They're actually pretty good in CC. Not DeepPaint level good, but you can do simple "projection" painting very easily by painting on a new layer and merging down. It has its problems where the texture assigned to the obj is always a temp file and needs saved to a new doc if you want to keep it, and can be inaccurate across seams (one of the worst qualities).

    This integration seems pretty awesome. The UI for the site is very easy to use, and i think for most people here doing the raw method of a fbx files uploaded w/ textures is the simpler bet, it could be really awesome for complex scenes? Congrats!
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