Updates: dropped the pallet texture down to 512s (thanks to the harsh but fair assessment of Tor Frick) as they were way to high for a simple game prop, seem to have lost a lot of detail, which will teach me to not use unique textures for such simple props. Added oil drums, these do have modular textures and I've created a…
Those from gnomon are pretty good from what i´ve seen over the years. Jason Schleifer´s "fast animation rigs" are ok when you already know rigging in maya a bit better. http://www.thegnomonworkshop.com/store/product/468/The-Skinned-Character-Rig…
Hi, my names Alex Tabone and I'm 3D Artist with 8 years of experience 3D modeling with knowledge of both the Game Development industry and the Architectural Visualization industry. Portfolio: https://www.artstation.com/alextabone Demo Reel: https://vimeo.com/278401510 Password: 3D Modeling To contact me for contracts,…
Hey guys, got a small error here when trying to edit my curves line for my insert mesh brush. I created a separate polygroup as you can see and used the curves frame mesh option in the stroke panel to get a curve line around the border. My problem starts when i try to delete parts of the line as i only want the curve line…
Hi! I have a problem with Zbrush 4R6 p2. The latest windows 10 update screwed up my zbrush because now the windows taskbar is always visible and i cannot access the lower tools brushes etc. Zbrush usually starts normally without the taskbar, but when i press alt+tab, or load a tool the taskbar appears and never gone.…
The place I work has Macs, not my choice, nothing I can do about it. That said, the [ ] keys don't adjust the brush size, and I'm hoping someone knows the mac shortcut for it? Thanks! I checked for it on google and only found the PC shortcuts.
So far 4r6 is being a pain in the butt, but zremesher is awesome...anyways I'm working on an asset and have remeshed it and projected all the details onto the retopo'd version(4 subd's), and am wanting to polypaint. I have a displacement and normal map, along with UVs at this time. When I turned on polyframe I noticed none…
Once can see things a bit differently though - 4.6 could very well become the last/ultimate 4.x reversion, and they could simply maintain it going forward, slowly but surely eradicating bugs and backporting some of the quality of life features from 5.0. Who knows if that will happen (did they even do that with 2.x and 3.x…
1. Agreed. Don't try to argue with me. I have an unhealthy compulsion to defend my statements. I think I might be this guy: http://xkcd.com/386/ 2. No, I'm not bad. I'm just drawn that way. ;) 3. It's not an openness to it. I just don't see the benefit in fighting a battle nobody can win. I do see opportunity in it. Even…
Hi Bartalon, thanks for the Hints. The Mesh was twisted because i had not enough loops where my Hard edges are. Also the preserve: hard edges; was definitely not was i though so i turned it off. The Continuity: 1 Parameter is a bit experimental and i ended up with like .456 and it worked very well then. My Map Bake is now…