Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4 Use: I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever. Ideally it would be a modifier that I…
Hello everyone, I've been self learning 3dmax and Unreal for a while but i can't figure out how to solve this problem with (i believe) UVs/Lightmap/Unreal. It looks like out here you can find a lot of people with the same issue and the solutions they propose aren't fully working for me. I have changed the lighting settings…
Greetings. I'd like to hear some suggestions for workflows. I am working on a dungeon in unity 5 with a modular workflow. Now i was thinking a dungeon needs skulls ofc. Here are my 2 ideas for workflows: 1. Create skull lowpoly in 3dmax 2017 + unwrap..> export to Zbrush ..> sculpt details and create highpoly --> bake maps…
Hi, I am creating sprites for a game and I want my object to cast shadows on a transparent background. I am using 3Dmax scanline renderer. Rendering with just the object gives me a image with a alpha but obviously the shadow does not extend passed the object. So I have setup a ground plane with a matte material to receive…
Hi! My name is Gabriel Fernandez, I'm from Brazil and work with 3D Models about 3 years. Portfolio online: https://www.artstation.com/artist/gabrielfernandez96 My email: yoho_o@hotmail.com Softwares that I work:- 3DsMax- Zbrush- Substance Painter- Marmoset Toolbag 2- V-Ray- Topogun- Unity 3D That's my work done in a…
Hello~there! My Nickname is Bour-Jua. Ive heard about this challenge a few days ago! A lot of interesting postings here and there! All of these are huge motivation for me~ Ive made up my mind to jump into this challenge! My Basic concept comes from three things; an abandoned temple, series of stairs which are about…
Hi there guys! I've been researching on ways to model armor for characters in games. The biggest issue I've been running into is that I haven't found any consistency. I would like to ask you for your wisdom since I am pretty new at this. Some people tell me it is easier to import a naked obj (assuming it was already…
Nice tool! having a few differences and errors between the handplane conversion and a straight bake in xnormal using 3DMax and importing into Unreal. 1 smoothing group on the whole object It adds smoothing errors to some points, such as the top and the connection points of the sides, as well as the detail bump on the top.…
found another way to translate smoothing groups from max to zbrush. 1.create smooth groups in 3dmax 2. run script from here http://forums.cgsociety.org/showthread.php?t=297006 (in last post) it is create and assign separate material to each smooth group 3. in zbrush preferences-import/export set import mat as groups 4.…
GCMP: thanks for watching this thread. the seams that i was talking bout is since the cogs are repeated there will be a seam on the area that the cogs get attach to the main cyclinder. so if a were to fix this the whole edge of the main cyclinder would have to consist of the same texture(normals/colour/detail). hope im…