Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
Hello! I would like to share progress on the Fastnet lighthouse I am working on over the weekends 😃. I am still working on the lighthouse light and and maybe make a night scene and different weather conditions. PS: Fastnet is the tallest and widest rock lighthouse tower in Ireland and Great Britain and was a monumental…
Arch & Design material should do this, as long as Final Gather is on. http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-70B5937B-23A0-42F1-966A-EC10A3A3F07-1961.htm,topicNumber=d28e380411
I think its a Great model, Very original, and just with 1900 tris u have done a excelente job. Also im in favor of u give some more contrast to the texture (not on the face). Congrats!
LA is beast, live it, breathe it, and eat it good food=Philippe the Original 1001 N Alameda St, Los Angeles, CA 90012-1803 (don't know anyone that works there, if you can go there for cheap and goood food)
the helmet doesnt give that M1 indentifiable look it has,it is an m1 isnt it? i think its something in the back which is throwing the look off also a 1911 colt holstered to his side might look groovy too
Wip thread: http://www.polycount.com/forum/showthread.php?t=138116 Final: http://www.polycount.com/forum/attachment.php?attachmentid=18901&d=1407216238 ADMIN EDIT: Please update this post with actual images/content in addition to the links.
Almost done whit the front side, just some minor issues that will be fixed in no time and i started whit the left side and it worked out pritty well but stil gotta work on that. The current polycount is 1906 tris
This is what I grew up with as a youngster - circa 1991/2/3: https://www.youtube.com/watch?v=pOXS6f77Sek Then my brother got a pencil and paper RPG book, and that was really interesting. Never found many people to play it with though.
Eerie images from Boston and Cambridge's empty streets are starting to pop up. http://www.npr.org/blogs/thetwo-way/2013/04/19/177943713/eerie-images-from-an-empty-boston-and-cambridge?ft=1&f=1001