i don't use beta/experimental, use latest drivers for everything, i use geforce experience suggested drivers/config per game, and have had no system issues this year.
Retopology just works for me, with minimal intervention needed. It’s also nondestructive. On the other hand, zremesher allows you to use guide curves which is super helpful in some cases. Why don’t you try it out and see for yourself? Use the same mesh in both. They’re both pretty easy systems to learn.
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
Multiplayer impressions at level 37. - SMG's are terrible! People run and gun, no need for iron sights. - Low lag? Who knows... This insane utter shit UI choice to have 4 bars show you how good your connection is MUST go. I have full, four green bars... But that doesn't mean I have a good connection. Bring back ping or let…
Thank you alot dude, I would be glad to be suggested as tools makers with Valve, it will help me to maintain a real support and development for MESA. for the history note, I developed MESA to work with my own mod project powered by the source engine ( Jurassic-life ). It worked nicely with mesa 1.1 and mods before that sdk…
The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…
sorry for the late reply,- although I have not yet been experimenting with communication between MS and JS or html through ports/ sockets or with the help of additional tools - I was able to communicate more or less with an embedded html / JS within max. it requires though that the html or JS file that is used is run…
I have to agree with MacD about the colors. I worked in a water ski factory for 5 years. If it was one color scheme I was sick of seeing it was the loud garish colors they paint machinery. Bright yellow, orange, grey, green, powder blue. They tend to paint the different systems of machiery different colors. Pumps tend to…
you need a mesh - on import of a skeletal mesh it creates a skeleton asset that contains the bone information and a skeletal mesh asset that contains the mesh and the skinning information. it's not especially intuitive but its a decent enough system - very flexible at least
Fully Procedural Landscape created in World Machine. Inspired by winter! The node system allows you to adjust to create a huge amount of variation! https://www.artstation.com/artwork/8wQa1n