Not to argue for Per, but I really agree with him - Not in your case specifically, but in a general 'i'd like to work with that guy' way of thinking: A lot of companies will want to see that you are fully capable of catering to a wider audience rather than a sub-genre. You may know you can do that, but the first impression…
I agree with Brad on a lot of his points. The logo is un-needed. It uses bevel and emboss and that's always a little embarrassing and unprofessional. Most of the thumbnails make it hard to tell what I'm clicking on, which leads me to clicking only on the ones I know what I'm getting. With the long load time its a gamble…
@Fabi_G Looking great! Two suggestions I'd maybe have is to extrude the roof a bit, maybe? Having the main tile surface as just a plane does stand out on the edges a fair bit. Even though the reference is fairly flat too, adding just a bit of depth would help, I think! Wouldn't add too many extra polys either, I imagine.…
Had some free time this weekend. The front view of the concept is my main reference, and I liked the shape of the backside from that view. However, trying to cajole the model to match that reference was a major pain in my backside. Ultimatly I decided sticking to the front view for the back of the weapon would result in a…
I feel the version in the previous post is closer to the original, but it could be the material and focal length throwing me off. How proficient at 2D painting are you? You need to step back when you start to run into circles then iterate through possible changes quickly when you return. The way I go about this is to take…
"Could you recomend me some book, course or something that you got useful in the past to improve this skills?" Not really. I recommend to investigate various aspects (topology, UVs) of work you enjoy, take notes and do small tests. Polycount wiki is worth a visit now and then too, to read up on stuff. Generally reading…
Hey there Banjo playing Cat! Or... cat shaped like a banjo... Anyways! Welcome! My first bit of advice is to make an account on a 3rd party image sharing site like imgur. It is much easier for critiquers to see the full sized pic instead of clicking on something that either opens in a new tab or takes them away from your…
Hey all, I'm experiencing crashes in Blender 4.2.0 whenever I use Cycles for rendering. The crashes start as soon as my model becomes more complex with higher geometry. Blender closes without any error messages, which is really frustrating. My PC is generally very stable while gaming, but it crashes consistently during 3D…
Hi there, first time making a thread here. If anybody wants to follow the progress in any other place feel free to check my Twitter and Tumblr: https://twitter.com/Wabbaboy http://wabbaboy.tumblr.com/ So, I'm a 3D artist living in Europe, I don't have professional experience but I worked in a couple of quite long student…
Hey guys, So ive been working on the game for around 1.5+ years so far and we are now on a point where it is somewhat presentable. The game is a unforgiving dungeon crawler or rogue-like shooter, everything is very powerful and the machines are relentless. Autocannon turrets rip you to shreds if you get hit, dodge mortars…