Did some map baking for the character! Went through some trial and error, but eventually I got bake results that I thought were satisfying. I'm still contemplating whether I'll texture the character in Painter or 3DCOAT. But for now, I'll probably leave the character alone for a bit and focus on the little prop that is…
Hey all. I am unable to make my polygonal mesh explode using the "shatter" effect in maya. Any clue as to why I am getting an error message when trying to use Shatter?
How would you go about unwrapping a sphere to build a planet with? For instance, if you wanted to do the planet Earth, how would you unwrap it to ensure there were no visible seams, stretching, or lighting errors?
Hey guys. I recently switched to windows 7 64 bit, and now when I try to load a dds into a shader in max ( 2009 ) I get an invalid file type error. Any thoughts?
This is the picture from a higher distance. It seems a new lighting error appears. The seam is at the right side of the light area, the left side does not have a seam.
That's the result of an averaged cage projection. To fix, you could either edit the cage, or add one or two loops at the area with the error to 'smooth' out the projection there.