I was originally inspired to make art through 2d animated cartoons on saturday morning. So typically Ill search out interviews with those guys - the old nine ect - or BIOs... or the actual cartoons. I suggest finding the place or situation that originally inspired you in an artistic way, then go there and wallow in it.…
Welcome to our Dota 2 Monthly Community Competition #16 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month is based on Dota 1 models, we…
you can even set the maximal distance for the remove doubles function while using it. just select it from the menu and look in the tools panel (press t). you can then interactively set the distance and directly see the results. for welding: try to press alt+m after selecting two vertices that you want to weld. you get…
I've made a channel box for Maya that you can customize to your liking and adds/fixes some extra stuff. It will be free. Right now what would really help is if a bunch of you could volunteer to help just by using it, writing down notes for stuff that you struggled to figure out, things that went wrong, and feedback in…
streaming and virtual textures, while very nice are not relevant to this issue The spline system seems to work fine on my large nanite landscape (10x15km) and while it's a little clunky I can't say I'm having any major problems with it. I'm not building anything as dense as New York though. Your biggest problem with…
Probably he mean the "rotator" node in the material editor. You can rotate the texture in the shader with that. About the export settings: The axis conversion should be set to Y-up. At least its set to that at me and it works fine. As I know 3dsmax has the Y and the Z axis inverted. Lets see if it makes any change. But I…
Yes... oh gawd yes has it helped me. One thing to keep in mind is, will writing this script take more time then all the time it will save? In other words if its just to get you out of doing a task once and you'll never use it again, probably suck it up and do it manually unless its super easy to crank out. Before you sit…
Hi everyone, I'll get straight into it, Workflow is 3ds max 2013/15 & zbrush for generating models. Using both FBX & OBJ formats I've exported to Unity and the normals come up with a seam everytimne. I've looked in various places for a clear answer to this but all the proposed solutions don't seem to work. Solutions I've…
En-materiation begin! j/k some normal and other issues I need to fix before really drive into the materials. Nothing I haven't dealt with before, just stuff like the flat surface normal jank like you can see on the flat area under the lid, the top panels, etc. Those flat areas should be bordered entirely with hard edges,…