Another thing I tend to do is turn off the wire frame, and check against a high quality shader (currently using 3Point lite) to see if the form looks decent, when I find problem areas, I tend to fix them by adding extra loops and triangles. This is the reason for the strange topology at the knees. For example: The form…
Ambitious project! I'm looking forward to the progress. I see that you've added sidewalks in the streets, is there a worldbuilding reason for that? Cause I've never seen any in european medieval town. If you look at photos of Montpellier for example, which is where I'm from, the historical center has no sidewalks because…
Putting this out there: My friend is having a hard time finding a place to rent a room in Wellington. If you know someone who can be quick to contact, please PM me the info. Looking for about $170 + utilities a week.
Looking to hire a flash/scaleform expert to make a fairly simple inventory system. I have the backend inventory working in c++, I would just need the applicant to develop the GUI. Send applications and portfolios to: cozzbp@liminalgames.com
Here's an updated version of the Paladin Chest. Hopefully the read is better and cleaner now. I'm looking for critique as I want to desperately improve. :) Thanks! Original concept is by Arslan Shyriiev. LATEST UPDATE: Original concept by: Arslan Shyriiev
MercNet Studios is looking for concept artwork for Characters, Items, Backgrounds, and Environments. No pay will e offered until Game goes out. Intrested parties should head over to http://Mercnetstudios.com and follow the links to Tempered Storms. Waxman
Hello, names james, im a 16 year old student currently studying animation. i catch a train every morning that takes a hour. Looking for game animations that need to be done so my time is spent productively.
Hello, Polycount! I'm looking for opportunities as a 3D character artist. Available for part time work. You can find examples of my work below. My Portfolio: https://www.artstation.com/toenee Email: yon_anthony@outlook.com Thanks!
You've got quite a lot of density in the mesh at the moment, particularly in areas like the neck, have a look at the base meshes we showed in class, they were a lot less dense at the base mesh stage, you may also want to look at topology to support the muscles, the back legs need better topology to define the underlying…
Hello, I am a 3D Artist who primarily works with characters and is looking for work. Also, I am open to making environments or props if necessary. Contact: arcaneconvolutions@gmail.com Portfolio: https://arcane_convolutions.artstation.com/albums/1193839