Hi all, So I have a question about constructing objects for Environment and Prop work. What are some useful techniques in Maya to use for modeling objects? I know I use the Bevel and Edge Loop tools to model, but are there any other useful ones that I might not be using that would be helpful? Any feedback on this is…
Hi, just a quick question here i've been wondering about and that is when you create an environment in modular pieces, should these be welded together again in max and then imported into unreal as a whole mesh. Or is it better to keep them as seperate modules import them seperately into unreal and then rebuild the building…
Hey guys, wanted to share with you a Stylized Forest environment that I did for a personal game project, I also did a little breakdown that you can find on my artstation with other screens : https://www.artstation.com/artwork/2NWZy And here is a little video : https://youtu.be/zRJJlcRtsLg Sorry for the image heavy ! Have a…
Hi! My name is Yih. My strengths are in detailed character and environment illustrations/concept art. I am versatile in a variety of genres and am also experienced with meeting deadlines and incorporating feedback. If my services interest you, please send me an e-mail: YihyoungLi@gmail.com Portfolio: yihli.artstation.com…
Hey everyone. I started a new Sci-Fi environment awhile back and I am posting just to get a general response from people as to my current progress. I built this to be modular so pieces can connect to each other or be re-used elsewhere to save memory. Also, because this is still WIP, I intend on fleshing out the walls,…
Hi We at Yodubzz Studios are developing a realistic open world zombie survival game (Humanitz) and we have a position open for a Level Designer/Environment Artist to join on a part time contract (appx 20 hours per week). The candidate needs to have strong UE4 skills and previous experience in the above role. Please reply…
To echo what others have said you have a great portfolio. If you want to do environment art though I would take out the character models. I understand what your showing off but if its not environments or props I would take it off and focus the work. Once again though, amazing stuff!
Hey all! I'm new to Polycount and 3D art in general so ANY feedback is welcome. I'm a 2D concept artist and illustrator trying to broaden my skillset and expand into 3D prop art. This is a small set of stylized assets I made using Maya, Zbrush, Substance Painter and Substance designer. Will update this thread with more as…
Hello there, My name is Julian, I'm a 3D Environment/Prop Artist. I'm a highly motivated person and passionate about the work I do, I'm seeking experience to improve and better myself as an artist. I'm willing to do paid or unpaid work. Here is a link to my portfolio: www.julianvermeulen3d.com If you have any questions…
Hello there, My name is Julian, I'm a 3D Environment/Prop Artist. I'm a highly motivated person and passionate about the work I do, I'm seeking experience to improve and better myself as an artist. I'm willing to do paid or unpaid work. Here is a link to my portfolio: www.julianvermeulen3d.com If you have any questions…