Hey there everyone, I'm super excited (as a Maya user) for the upcoming autodesk releases, since Maya's going through some long-awaited changes, but most of all I'm excited about the new GPU rendering options. I'm wondering about something but couldn't find an answer to it, so I'm turning to you awesome folk for help. I'm…
I know this is more of a rendering topic rather than game art but i had this problem today in max 2010 and thought maybe others could use the same fix. basically MentalRay can sometimes give a 'out of memory' error when you are trying to render a heavy model or scene. Versions of max prior to 2010 had a UI option in the…
Don't really get round to posting very much but this is something I got asked to do a couple of months ago for Ross Burt's self published comic called Astrofunk. I tried to translate his awesome crazy 2D style into the sculpt which was pretty tough.... Pretty cool getting to see one of my renders printed in a comic! Hides…
I'll try to explain this as simply as I can. If I render a scene with a sphere, a plane and an overlapping block, I get the render attached (see All In One Pass). I'm having trouble rendering out exactly the same thing in three passes; Pass 1: sphere, Pass 2: Block, Pass 3: Plane. Here's how I do it: - Sphere Pass: I…
I'm quite new to writing shaders but this one problem has made my hair grey way too quickly: I'm trying to write a foliage shader with good looking backface lighting. The problem I'm having is the post process AO in the project. Whenever I use anything other than the Standard lighting function, the AO behind the object…
If you screengrab the footage you can actually see curvature of the sphere quite clearly within the black areas : So I think two more tests could give it away : uploading a fully flat mid grey render (which would reveal any shading that the 3D rendering of the sphere adds to the footage) ; and, a render made of very thin…
Luxology has pushed modo 501 out the door in time for the holidays. I'm imagining that many loved ones of 3d artists are cursing their luck as they had already purchased a Cintiq or something else of lesser value than this release. As you can imagine, there is improvement and new features across the board and there's no…
Hi everyone! I'd like to share some new updated renders on my progress so far. This project I'd say is about 95% done. I've got just a bit of polishing left to do, and then it's on to rendering out some camera moves and doing some post work on it for the final shots. I appreciate any feedback! =)
Thanks, this is a good suggestion but it introduces dependancies (MentalRay and a third-party plug-in). I managed to get TURTLE to render out good results but it required quite a lot of reverse-engineering. I went through the MEL-callbacks via the Script Editor, looked up the MEL-scripts and found the final command that is…
you need to do some render to texture jiggery pokery ii'm afraid.... first create a object of a single face of the arch. and add planar map to it, render the template of the uv's out so you have the shape of the segement, Draw/scale the a brick texture in to this so it looks like how you want the final result. something…