Don't really get round to posting very much but this is something I got asked to do a couple of months ago for Ross Burt's self published comic called
Astrofunk. I tried to translate his awesome crazy 2D style into the sculpt which was pretty tough....
Pretty cool getting to see one of my renders printed in a comic! Hides a multitude of sins as well :poly124:
Render was heavily based on Ross' designs for Astrofunk which you can see here
http://rossburt.blogspot.com/
Check out Ross Burt's original comic and artwork here
http://www.astrofunk.co.uk/
You can also buy a copy of issue 1 or 2 if you like comics or ace 2D stuff
here
The main character was sculpted and then screengrabbed using various materials in zbrush which were then comped together. The bots were rendered in Max with MR and the tiny wee bit of Fur was also done in max. Loads I would change in the render now, and it's pretty rough round the edges but was loads of fun to do and it printed better than it looked on a monitor!
Replies
Ah too slow
Thanks!
But you still suck for not having finished your DW entry.
Thanks for sharing
Thanks Willburforce and FB!
PLEASE!
Thanks konstruct and Spatz, I'll get some of the wip images posted up too, but they ain't pretty...
Regardless, great work!
- BoBo
Thanks Bobo, I know what you mean about the shoulders, I battled with them a fair bit.
Here you go spatz, no fancy witchcraft here, all just basic modelling comped together at the end. I did plan right from the start the camera view of the render, so I only sculpted what was needed etc. Think the base mesh is possibly arsh's or an edited version of it or one that looks like it :poly124:
The female mesh in the screengrab below from max was just used to place the other meshes, it wasn't used in the final render.
and this was the first test render of the windup bot in Mental Ray
anyway...nice finish...i love it!
imb3nt, bounchfx, dang87 - Thanks guys!
tommywomble - The comic is ace, give it a go, very cool art in it, Ross has a very unique style. The captn fuzzball short is hilarious too.
Spatz - Actually its not a paint over at all, She was displayed in zbrush with lots of different shaders (colours and material types - some for skin, some for clothes, some for hair etc) I did multiple screen grabs of these. Then in photoshop I made a few selection masks, and composited the different screengrabs together for the various areas. I used blending layers depending on what the shader looked like. Lots of trial and error. Dunno if that makes much sense!