Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
I've been working a lot lately. I enjoy my work immensely, doing all kinds of 3d game art. But today was a wonderful Sunday because I took off completely; which is very rare for me. I enjoyed the weather, and performed some household chores. Has anyone else had a day recently when they were completely at peace and feeling…
Hey I like this piece a lot, great detail! It might be too late in the process, but I think the bevels on that mech could be a little bigger / softer to fit with the overall style of the concept. The other thing that stands out to me is that your scene reads a bit noisy compared to the concept. Take a close look at the…
I've already plugged this elsewhere, but Racer himself has a tutorial on CGTuts+ about hand-painting metal textures, it's certainly applicable to weapons and such. http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/ Another CGTuts+ tutorial, this one by Xoliul, has some info on…
Wow, what a great thread. Better than the "here's a picture of me" one(s). Congrats Daz, does this mean you have to direct other artists? Hmmmm. Glad to hear you're not getting sick of Bond. [ QUOTE ] Im the guy who brings up lame 80's cop shows to hardened N.Y.C. Cops. [/ QUOTE ]ghost_rider, this really made me laugh for…
Hey guys! Been watching a lot of Futurama lately and was really inspired to do a character bust of Zapp Brannigan! Looking back on it, there's a fair amount more I could have done to add to his character, but overall I'm pretty happy with how this turned out and the whole thing was a great learning experience. This is the…
Well yeah I can certainly understand this all. But why would different branches be a bad thing? Instead of creating a mammoth app able to do everything under the sun, why not using the solid polygon editing source code and create some kind of simple, opensource modeling package out of it. It would be lightweight, fast and…
Not sure what causes it, but doing a similar test mesh I've found two things that seem to work: A ) Since you're not doing anything with the top, you could hide it before you create the map. B ) Drop back to the original mesh and lowest subdivision (a morph target helps if you have one, otherwise just reimport the obj),…
holy ****, this looks awesome !!!1111111 did you create the scifi helmet in zbrush? looks like a good hardsurface modeling practise in a 3d app for me. the creature looks really mean, i like that :D the corpse guy looks also great, would love to see this guy textured. keep up the good stuff, i saved your images to my…
Hey there everybody :) I'm a long time lurker here and an avid Blender user. Over the last week or two I've been assembling a few simple personal workflow tools as an Addon, thinking it may be useful to more people than just myself. I'll list the features below, but to cut to the chase it can either be found (free)…