Hate to say it, but you don't GET goot ratings until you show at least something. And insulting everyone (INCLUDING many highly respected pros) and saying "I'm not listening to you!" is a good way to 1 ) NEVER get better than you are now, befause you will refuse to hear advice, and 2 ) Gain a LOT of animosity and even more…
a few quick things: 1) Your render is blurry. Until you post a clean shot, you're not going to get quality feedback. 2) Centerpiece is illusion-breakingly polygonal. This day and age, round better be round. Especially considering your three arches are. 3) AO bake lighting pass. It's a must for classy presentation. 4)…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
blizzard entertainment did the same trick for their textures which you can see there : the model will look like this : i was wondering how they managed to do that such trick... aside that, your thread is so interesting to read ! it will help me greatly for to make my game :D
holloween sucks nowadays in my area for the kids, theres now a 7 PM curfew, and candy flow isnt as good as it was then back in my trick or treatin days, we used to be trick or treatin till 10-12pm and have pillow cases filled with candy
I was just wondering if anyone has tips on making the cleanest looking render possible while still hiding jaggies?...like, catmull-rom quality, but in zbrush. I've tried the trick of doubling the canvas to later using AA Half but it still just doesn't look as clean as I'd like. Any tricks I'm missing?
When you're young, there are certain things one does with their life. Some spends time learning magic tricks, others playing games, others having sex. I neither got sex nor learned magic tricks when I was young.
I've found the 3dsmax version made by CrazyButcher but this one is not using one texture per slot such the Brice one is doing. It's not as usefull for the workflow speed. If somebody know why the Brice version do not work in max that will be really cool to share. Thanks a lot.
Jesus christ It's hard not to be amazed by such quality. Definitely some of the best texturing I've seen lately. I would pay big to attend / watch a workshop from you on some of your workflow and tricks for texturing, I bet you've got some wicked tricks!
Live Stream with Tor Frick - should be well known around here. I'll keep my eye on chat if you want to ask questions. https://www.youtube.com/channel/UCk_uW-XmKnH0KQs-NmE0AUQ https://www.artstation.com/search?q=Tor Frick&sorting=recent