DT started big on Maya so they probably have like 4k+ tutorials just for it. =\ A good art based tutorial would be the Biker guy that they started creating from the concept art, than sculpting it out as a high poly, than converting it to a low poly, than texturing, than animating. I started XSI and they have really good…
A lot of people moaning the 360 dies but then moaning they have to pay for it because its not the 3 red lights... Even more people online (not here) saying its just a ploy by MS because Sony was only in the lead last gen due to the PS2's breaking so often so they MADE THEM faulty so you have to buy more... Crazy... But…
Um, that was the worst game I think I've ever played. It was so 1998 it hurt. Horrible UI, bright neon green everything, and was that system font? The graphics were technically next gen, but the colors and contract worked horribly. How did they not have room for an overview map with all that real estate given over to the…
I agree with some of what he says, but he also forgets that they are VIDEO GAMES. Some games are more styled to be fake. That article should be called "20 Things Gamers Want From Next-Gen Total Immersion PhotoRealistic Games". Some of us actually like art style and gameplay over super-realism. Shit, if I could only jump a…
[ QUOTE ] it's very oldschooly. [/ QUOTE ] What's funny though, is even though it should technically be called "old-school", the texture is loads better in terms of execution and art style, than the majority of "next-gen" games. Multiple passes and per pixel lighting don't make the art better. It's about skill of the…
I understand "graphics" in this case to mean the difference between what Nintendo makes and what Epic puts out. After all, the debate was sparked from the technological difference between the Wii and the other next gen consoles. Not horrible graphics vs. great graphics but average, low cost graphics vs. great and expensive…
I can't get past the Bloom Effect overkill and how if someone sneezes near you, you die. I understand its RB6 and ubber realistic, but I like a little more survivability in my games. The bloom is what really kills it for me. If I wanted to put on glasses covered in mayo and walk into a sauna I would. Since those types of…
It'll all get better with time as all this stuff is very new to most companies. Keep in mind things like first generation console games versus 2nd and 3rd gen. Even though they are running on the same tech, the games look far incredibly better due to improved techniques, and understanding out how to push the technology…
quick mock up of how it could turn out what dose anyone reckon, ignore the textures if I went ahead with this idea I would make different textures for the other silos, maybe have one of the silos fall over. Also I have used a single plane, which is just to show the floor, ahould I use this and an alpha or use real geometry…
I notice you have lighting the image as well - is this include in the specs? Many current gen games use lightmaps, and this perhaps should also be considered, as you wouldnt get a ps2 game with immaculate lighting without using up extra resources. Just for reference, many assets in the spiderman 2 game (which is free…