How do I reload an edited mesh into 3Do after a dDO project has begun? I know it's possible, I've read it's possible on the forums. I just can't find the post or 3Do button.
So I cannot get the normal array of options to appear in the menu, its just the height map to normal conversion button. This is after converting a selection to normal. you can see here this group is not zipped either.
Is there a good way to do that? It's easy to set the layer weights with the key button next to the slider. but changing it, to adjust timing, later seems to take some digging in the graph editor and/or having to select the controllers in the layer
Uh, just click the button off, click Affect Object Only, then re-click Affect Pivot Only. Did it really just take me ten years to stumble on this workaround?
Anyone got a script that select uv shells by size, for example I want to click a button on my model and select all uv shells of the current uv set that are smaller than a certain size.
Last Friday we went gold with the EU and US versions of GTA: San Andreas. But you probably all knew that. Too...many...options....when..posting. Must..stop..hitting...new..buttons...
Aliases make just different sort of troubles IMO. I have a few masks rendered from cryptomate AOV and save them in a folder "renderoutput" which is aliased in SD . Then I do a new version and have to keep previous render . I do a new "renderoutput2" folder and re-aliase SD to this new folder. But since aliases in SD are…
No matter what I do, this is the colour i get (See images of gorilla dude). It is a lovely Fur colour, but not what I need. I painted this texture (See texture map img), and I´d like that to effect the colour of the Fur. But I have no idea where to plug it in. And on the fur alone, no matter what part i change on my…
i pressed x button for the shortcut to the right of it and now this action disappeared. I can't find it in keymap search menu and also can't just assign new shortcut with rmb -> assign shortcut. How can i return it now?