Contract Force is a highly customizable squad tactics/strategy game in the tradition of Jagged Alliance and X-COM. The player takes command of a force of mercenaries to wage a private little war against a powerful corporation with ambitions of global economic domination. Set a few years into the future against the moody…
Hi all! The goal of this thread is to do an interactive case of the graphics of Metal Gear Solid 1 with the Polycount community. This is my favorite game of all time, and I can still remember just how absorbed I was with everything about this when I was growing up. Now I would like to study and appreciate it from a more…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
Wanted: 3d Capables Shee Labs 'Sport to Consume' game-mod team has a new project which has just entered the green-light stages of production and is now seeking to actively recruit interest in the pursuit of further development. We are currently a very small team looking to expand outwards significantly at reasonable pace…
First up, thanks for taking the time not just to write this awesome post but also for hanging around to answer the questions of us mere mortals. I've been battling the finer points of hard surface normal maps for years and years and, like you say, the amount of miss-information, general cluelessness and sometimes even lack…
Full setlist is announced: Amy Winehouse Rehab Anthrax - Caught in a Mosh At the Drive-In One Armed Scissor Avenged Seven Fold - Beast and the Harlot B-52s - Rock Lobster Beach Boys Good Vibrations Big Country In a Big Country Blondie Heart of Glass Bob Marley & The Wailers - Get Up, Stand Up Bronx, The False…
I don't know if you guys plan on keep working on this but the major thing that sticks out to me is the camera work and animation. -Camera cuts should go unnoticed by the viewer for the most part, but when you cut to black that often, use really quick cuts, and don't use establishing shots effectively they become really…
sorry for the wall of text :P and from this article: http://www.gamespot.com/news/2004/03/09/news_6091064.html The guy took a major risk and put his neck on the line to make some bold statements and accurate perceptions publicly known. I think there is a lot of fear involved in this industry because there is so much…
Hi Adam, I really think you approached this thing all wrong. All the work you showed them is blizzard fan art and its all stuff they've probably been working on for the past couple of years or months at least, I really think its the last thing they want to see. Just so you know I'm also a student at Ai CA OC and I've only…
Man, I'm feeling really disappointed right now. I REALLY wanted to get into this game. I loved just about everything about it. Great artwork, loved the class/skill system - absolutely adored the concept. And the game ran like a dream when I played it. But when I wound up playing in the beta I tried it for one day and just…