Thanks a lot martin for putting in all the effort! The next DDO will feature an automatic GPU baker. From the base creator you just select what maps you want to bake, and its recommended that ddo bakes curvature. This ensures that issues like this should go away and make highpoly workflows much easier :)
Hi! To sacboi's point, you might want to tighten up the mesh shading of the environment using hard edges. Since it's textured using a trim atlas which was baked to a flat plane, the normal map is not compensating for any gradients in mesh shading. I would note that the of the shading of the hero asset in Unreal appears to…
Hello. For a while now I've been noticing a bug with the tangent space in bakers occasionally switching to Marmoset's tangent space. I don't know why, as the default tangent space in my setting is always Mikktspace, every time I create a brand new baker, it's a coin flip whether it sets it to Marmoset or Mikktspace. Every…
I want to post my workflow to see if my workflow is a good way to create some assests to dota 2. Currently my workflow is: Create a loose base mesh. Import into zBrush Sculpt(I also retopologize the mesh) and polypaint Import into blender Create a low poly from the sculpt. Bake in xNormal Photoshop for textures Rig in…
For the shader I just went with whatever would look decent enough in the viewport since I am planning on seeing it more in a game engine than Blender. But I'll take a screenshot of what I used. It was mainly having some ridiculous values for some stuff like SSS and IOR to get some of the highlights etc. I didn't do…
Actually, I lurked around here a day or so earlier, and I found this page while googling for pretty much anything connected to JoCo and the phrase "the cake is a lie" (this thread is currently on the second page of Google results for the phrase. I'd feel pretty silly for joining a community without anything to show, so I…
yo whats going on everyone i am currently working on a bicycle and heres my progress so far planning to bake a normal from this high poly so heres my high poly model check it out i have a single high poly link for the chain and for the gears i have a plane. so i am planning on using alpha cards for this
I love Ren'Py because it's so easy. It takes only minutes to learn how to set up a visual novel if you're just going by text and choices, which is an ideal way to make something interactive for someone as code-illiterate as myself. The aforementioned Juniper's Knot is definitely worth checking out, it's one of the most…