Art Director - Game Team https://jobs.lever.co/skydance/6d8cfee3-d06d-4da5-90ac-a96339dc9f98 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated and…
INDUSTRY GIANTS 2012: Visual Effects, Animation and Game Conference Presented by A Bunch of Short Guys September 22 and 23, 2012 DALLAS/FORTWORTH: Creating entertainment in today's high-tech environment may seem otherworldly, but it's not. Take a look behind the scenes and talk with the shamen who create some of the top…
Hi, I'm Ben, I make mostly sci-fi themed hard surface models for environments. I mostly specialize in wrangling the source engine to do my bidding, but I've made a concerted effort to move to UE4. I started making textures and reskins for Half-Life back around 2001 or so, and have worked as a dedicated texture artist…
INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…
SWARMED is a Zombie-themed RPG / RTS currently in development using Unity 3D. We love Dwarf Fortress (though we have no illusions that SWARMED will reach the same level of complexity), roguelikes, old-school point & click RPGs and real-time strategy games. We aim to cross genre-borders here and there and give some twists…
From an every-day-life perspective: I dont mean to be racist, but comming from an area that used to be nice and subsequently turned intoa ghetto by illegal immigrants, i have to take my stand on this as opposing illegal immigration. it's nothing personal, but my home used to rest in a nice park area 2 years ago. More and…
So I though I should do a bit of a breakdown of the scene as well, I'm gonna try to give a bit of insight to my process and the different assets and materials I used, its by no means any high end sculpting stuff but it did the job for me :) I quickly blocked out the basics shapes the first evening I started, I was going of…
I'm very new to the industry and play a junior environment artist role in developing my first title, FEAR 3 with Day 1 Studios and Warner Bros. My inspiration and motivation pulled through a lot with the help of folks here on Polycount and fellow students and instructors at my school at the Art Institute of California -…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…