I was one of the many people who were not fortunate to go to GDC this year. Luckily, afterwards many bits and pieces of talks and tech are posted throughout the internets. This thread is a home for those things. Let's find them, share them, and talk about them. For maximum brain-growing. Epic Games: The Technology behind…
Got in the mood to make a sword one day so I drew up some concepts. I had the basic blade and crossguard look down so I did a couple different variations to see what I wanted to do. Went with the one on the right. Had others but idk where they went :poly002: Went kinda by the seat of my pants through it. Here's some rough…
Hello fellow indie comrades, I am working on a small project that was started during a game jam a few weeks ago. whoS.H.A.K.E is short for who is the Super Hot Asteroid King of Earth and is a turn based multiplayer game (Unity) that is aiming to feel like a friendly poker match between family members at the coffee table.…
Hi everyone, I could use some advice on how to progress. heres the concept: here's what i have so far, i need some critique to get on the right track: http://p3d.in/UjeAO/shadeless the empty space is saved for other environment pieces i plan to include in this set later. i've tried to view this in maya using a .png file to…
Greetings! I'm new to Maya (LT), switching there from 3DS Max (using CAT). There's an issue I've been having with the different way that Maya handles what I believe to be absolute and relative transformations/rotations. Here's the scenario: I have a Character with humanIK. I'm using the conrtol rig and auto key to set up…
Hey, I have a quick question: I'm planning to take some mocap data and create cycles out them using motionbuilder. Stuff like idle, walk, jog, etc. I plan to then take these into Unreal and hook them up. I also plan to present them in my reel on it's own in MoBu and in-engine. Important to note is all the actions will have…
Thank you so much for your honest feedback. I'm gonna keep my vis work visible for now. The MAC-10 has a lot of issues with the material work - bad and inconsistent texel density, nonsensical damage and wear, etc I honestly didn't expect my MAC-10 to be my weakest work - while texturing I went more with my gut feeling…
TU Dresden Immersive Experience Lab (IXLAB) is seeking student 3D artists (generalists, world modellers, technical artists) to create worlds, creatures and characters for our XR projects. Desirable skills and experience include:* Environment 3D modelling and texturing (e.g Maya, Blender...) * Modelling from the real world…
Just curious, what is the ultimate game that you would want to create/ play one day? I have a myriad of ideas but the current one I am thinking about is similiar to these. I always wanted to make/play a title about deities competing for control of planets throughout the galaxy as apposed to armies and waring factions.…
Hello, im the Leader, working at a simple ("for FUN!") gaming project doing all the Mapping work and creating 3d worlds, we also have a coder currently implementing new Stuff for later. the Project is a big Zombie Game (just like resident evil) wich i've been working on for months now and got alot to show (ask private),…