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Re: Colt .41 from 1894
Reply by
steady
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May 2005
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3D Art Showcase & Critiques
thats definitely important, i did not consider that, i guess your best bet would be trial and error, see what looks best
Re: IN PROGRESS: Project corrupted
Reply by
vmrnv
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Oct 2015
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Quixel Megascans
I've already installed CS6, and now there is much more errors, for example, when I move a slider in mask mode, I see this message:
2 results
Re: AltFuture
Reply by
tmcdonnell
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Mar 2008
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Collaboration & Unpaid Work
Adam > Yes, your right, I edited the post, sorry for the error. Elysium > Yes, the models sign a release that there image can be used in the game.
Re: Darkest of Days - demo
Reply by
sicsided
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Aug 2009
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General Discussion
I was having errors coming up with a lot of games lately involving drivers for my 8800gts. Check to see if your drivers are up to date.
2 results
Re: Gran Turismo 4
Reply by
KDR_11k
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Mar 2005
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General Discussion
I don't even like arcade racers... Main issue is the lack of error feedback, I never know what I do wrong.
2 results
Re: My new flash website.
Reply by
danr
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Jan 2009
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3D Art Showcase & Critiques
get iit proof-read. There's too many errors in the english - doesn't matter how shiny the flash, this makes it look really sloppy and unprofessional
4 results
Re: Quake 3 Spring Fragfest.! Sunday!
Reply by
Dukester
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Apr 2005
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General Discussion
last time I tried to play Q3 I kept getting that "mis-typed cd key" error I shall try anyway
2 results
Re: need (native) english speaker...
Reply by
LEViATHAN
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Jun 2008
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Collaboration & Unpaid Work
You could also just post the text somewhere and I'm sure people will quickly skim through it and point out any obvious errors.
Re: Zbrush - best method for Combing/dynameshing high objects in one mesh
Reply by
GarethStandfield
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Oct 2020
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Technical Talk
Im still learning and so i try not use base meshs right now so i can see my anatomical errors ect
Re: [Finished] Snake queen character
Reply by
Kate_K
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Jul 2020
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3D Art Showcase & Critiques
Work is not going fast, but it is going. New update. I made a head and face retopology, I wanted to make the topology indicative. There are errors, but they will be hidden in the final model.
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