Hey guys I was wondering what everyone prefers to do when they create Environment art. This is just a general question do you guys usually create a low poly model and then a high poly to bake onto with Zbrush? Or do you start in Zbrush and use some rertopo program? Thanks!
3D Artist experienced on environment & props hard surface modeling technique for over 2 years. I'm skilled in: - High / low poly modeling hard surface & organic objects - Sculpting -UV mapping - Baking texture maps - Texturing in classic and PBR technique Software: Maya, ZBrush, Substance Painter, Photoshop, Unreal Engine…
Still have a ways to go but : Aliens have invaded the southwest, pitting Indians vs Cowboys in a game of intergalactic chess for their amusement(God complex). Both classes are being genetically modified into bio-mechanical versions of their former selves. The intent of this scene is to illustrate how the Aliens are a…
Hi, We are looking for a 3D artist and or Environment/Level Designer to help work with us from January. Must have experience or know how to create seamless and tileable worlds, mainly coastlines and have some experience with Unity. Please send any portfolio, rates and questions to trymstudiosuk @ gmail.com (No companies…
I'm starting an environment based on the main menu from Medal of Honor Allied Assault. Here's some screenshots from the game. And here's what I have in engine so far, there's some lightmap issues I need to fix already. I'm going to stray from the original. It's going to be a bit darker and messier and with more cigarette…
Hi, my name is Doru an i have 7+ years of industry experience making props and environments for games. I've also won 3'rd place in the Artstation WIld West prop challenge. You can find some samples of my work in my portfolio: https://dorubutz.artstation.com/ If you think i'm a good fit for your project feel free to contact…
Hi All, I've mostly been working on the traditional workflow of baking textures but I saw a few people mention the tiling technique for large environments, similar to star citizen. I understand the general idea but was wondering if anyone had any tutorials, paid or not, that go into detail about the process. I intend to…
Very clean presentation. The only thing I'd take off is the beach image in your Environments page. The quality isn't as good as the others. Oh, and another thing that many people would appreciate would be a break-up of how you've done some of the props for the environments, or other angles of those same scenes.