I want to create a mask in my material that is generated from maths rather than a texture. I want to be able to create a simple white square in a particular coordinate to use as a lerp mask but can't work out how or if it's even possible. The closest math I've seen is from taking sprites out of a flipbook texture however…
Hi all, May sound like a bizarre question, but does anyone know if there is a tool that creates some kind of boolean extrude using a B&W image? I was thinking that the white on the image would be treated as some kind of 'mask', allowing the shape to be extruded but it would also generate vertices (therefore creating the…
Kind of...but alot simpler to use, with big buttons and shiny interface features All of the tools would also be more streamlined to use, with a different setup to the way they work. The intention is that you get to create professional demo reels in as little time as possible with great ease of use. There is always room for…
If you want to be a video game artist, the lessons you will learn from creating a nice scene in a game engine such as ue4 are invaluable. It's easier to create a great looking scene with typical renders as you don't have the same limitations. If you just want to practice modelling and have some fun though, feel free to…
I'm looking for a 3d animator to animate 3d action female hero for a game. Animations include locomotion, combat animations, weapons etc. I'm looking for animator experienced in creating animations for a game in Maya with high detail character. Good fit for someone who enjoys / is familiar with action games ( DMC, Hades,…
Butthair has great questions. When I have error messages I don't understand, I always use the rule "when in doubt, reset xform and collapse stack" if that doesn't work - Make a new box primitive and in the sub-object mode of that box click "attach" and attach your suspicious objects to that box... delete the polygons of…
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Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
Thanks for the reply. So lower the roughness on Logan and render it again. I use substance painter render setting to render those shots. Great for textures but not for hair planes. Planning to create a low poly pirate to replace the zombie. The woman concept wasn't created by me but a concept artist in the project that I…