This month I have been developing the main bulk of my scene. For the architecture and the fixtures I decided to use a RGBA / Blend mask workflow, I find it’s a better for texturing assets in situ, such as adding dirt and dust around fixtures this therefore makes it feel more grounded. I previously wrote an article about it…
You're probably right. Now that I have a full-time job starting next week and a more livable income. It is the end goal. While I do enjoy the art aspect as well. I don't want to completely abandon it or stop learning game art. The same goes with a little bit of programming which is a valuable skill as well as a game…
There is a big difference in junior artists in AAA-studios and smaller name ones. Junior in AAA is usually somewhat with a 80-90% skillset to work on their own at the level of the studio, but mainly lacks production experience. In smaller studios you can have juniors that are below that level, but in big name studios they…
That's a weird thing to say. I don't remember telling anyone to drop a free education, public high school or college. Especially in countries where higher ed is paid for, you would be a fool not to go, especially if you think you might look for work outside of your country. Just to think before they take on mountains of…
Practise your speech with a live audience, just a few people will do. Practice at LEAST twice. This helps you identify wording problems, improve overal flow of the speach/speech and it will set the whole thing in your mind. Practising in front of a mirror will help you memorise the speech...doing it in front of a live…
Thanks a ton again, Zakk, and for the compliments too! I've always admired character design and development, and growing up with movies/anime/games/books It's always inspired me to join the fray myself. I'm excited to get in the industry and maybe give someone else the same feeling I got while enjoying that kind of stuff.…
This is every conversation I have had on the subject rolled into one. Person: So you do computer art? Me: yep... (looks around to change the subject) Look flowers those are neat huh? Person: So this "art" you do its for games? Me: sigh, yes I make art for point and click adventure games. Person: So what kind of games do…
We don't even know what the SFM can do as of now, what polycounts it can take, what the shaders are like, what the animation keys values are in terms of linear or not, etc. So comparing it to UDK is kinda pointless. Yes it is easier to use...from what we have seen from the video's...which can be hardly put on the same…
Hi Animatr, I started a company several years back and it's a very difficult process. I've successfully worked with some artist from the polycount community so I think it's important for me to try and give you any helpful information. It's hard to get funding even with a full polished demo these days. Collective resumes…