Is it at all possible to export just the normal map from MT3? I'm probably just missing a setting or some such thing but I am having no luck in doing so.
I have a model I'm trying to render out in marmoset but upon clicking "save shot", the alpha doesn't seem to render like I see it on my screen. Here is a comparison. Does anybody know how to fix this? Anybody familiar with this issue?
The Ambient Occlusion that Toolbag 2 generates is screen-space ambient occlusion, which isn't baked... So there is no way to render out that ambient occlusion to a UV texture.
TB v4.04 Win10 I can't seem to place a paint layer over my AO map and edit the image. I remember in substance that you had to jump through hoops to achieve this, but is it the same in TB?
How do I use a simple greyscale map for opacity? What slot/section is the place for it? I have a gun w/ a scope and want to simply make the scope refractive.