I built an HTPC recently and found that all the major streaming services have backed off form supporting the various media center applications, so I had to mess around with hacky feeling user supported plugins. I ended up purchasing a FireTV stick and just using the HTPC as a steam box. So don't build an HTPC if you're…
What's up Polycount? Made this asset for Cities Skylines. It's the Wayne Manor from the Bathman movie The Dark Knight Rises which is Wollaton Hall. It has 17k tris and has 2048x2048 textures. Probably a bit pushing it for this kind of game, but I wanted to look good in close-up. In the game it serves as Police HQ whit a…
Hi, I heard its a good idea to post your work in progress here:) Any form of criticism is welcome Im making detailed model of steam locomotive for my portfolio. Model of locomotive: TR6-39 I ve choosen this model as it is in local locomotive museum. I ve gone there and did ~100 photos and now modeling step by step all of…
I thought it would be nice to have a thread for people that want to trade or give away steam game keys. I don't know if anyone else feels this way, but I'd rather do trades with Polycounters then random people on Reddit or other such sites. Same goes for giving games away. Anyhow, here's some games I'm giving away. PM me…
Reducing the file size of a texture is huge. That's less VRAM that has to be loaded on the GPU, and if you're using a streaming engine, that's more room for other textures to stream in at the same time / more quickly. In some cases, having a single 4k texture over (4) 2k textures can actually be worse for streaming since…
Hello Polycount :) We've been busy at Shield Break Studios and finally releasing our debut title, Bierzerkers, onto Steam Early Access in 2 days. Super exciting and scary. We really want to support user generated content Valve style down the line so I can't wait to get some polycounters involved :) Here are some…
Hey All, So Ive been working on this on and off lately. Ive been doing so much environment work and Hardsurface stuff these last few years that I really havent done much organic stuff asside from the occasional ruin/Tree. So I found this funny concept online (no idea who drew it , was in a random forum thread) And I…
Hello everyone. Melvin Rodriguez again here. This is our second, me and my friend Daniel Roman's, post here even though it was our first submission in the TF2 Steam Workshop. Again Daniel designed the piece and the graphic art and I did all the 3D Work. We are still going for the Jungle theme and would really appreciate…
Hey guys, wrote up a guide for doing point light maps in Modo. Was going to post it to polycount as part of a thread like my hair tutorial, but did it all on steam and decided to just link it here instead. http://steamcommunity.com/sharedfiles/filedetails/?id=245880776 Take a look and let me know if you've got any feedback…
Hello everyone. Melvin Rodriguez again here. This is our second, me and my friend Daniel Roman's, post here even though it was our first submission in the TF2 Steam Workshop. Again Daniel designed the piece and the graphic art and I did all the 3D Work. We are still going for the Jungle theme and would really appreciate…