As i posted above, I use xnormal for bake, i.e. in this case im testing its curvature map feature. The fact that it depends on raycasting like AO, I did a test and at full quality it takes as long as an AO bake which is not what I want (40mins+ for 4x 1024, 300 rays, etc) I'm running max 2013 and there doesn't seem to be a…