It's best to put enough polys in to a character so that it does not look low poly/chunky. why make extra polys where they are not needed? I mean a mesh that has 60,000 tris is not going to look a lot different if it is has 100,000 tris , unless there some particular details that would need to look extra smooth or if he has…
Hey all, getting back on the saddle once again, and this time it is super important. basically from now untill next September, I need to get a solid portfolio ready for university (applications... having a good portfolio to back it up is quite handy) So with your help, hopefully I can get something together that people…
TimeGate Studios is now hiring for Aliens: Colonial Marines! Positions are available for on-site and off-site concept artists specializing in environments. If you are interested and you meet the requirements below, please apply to: http://timegate.com/careers Description The Concept Artist will work closely with the…
praise the maker, got to rush post been a bit but i got results worth sharing i think especially since idk if anyone figured out the "issues" with blenders EEVEE renderings/viewport situations i took a long while to be honest: This is EEVEE , yes i did "fix it for me"; idk if anyone else did it for themselves. I made SOoo…
In this thread, i'll show you how to replace the context sensitive marking menus with marking menus of your own, that you can edit in the marking menu editor. Scroll down for the short story if you don't want to read about the struggle **** Long story **** The age old problem of how to edit the context marking menus that…
I was wondering about texture map sizing conventions I commonly see for assets developed for games. When artists are made to produce textures of a particular size (512X512 for example) is it done because of the amount of memory it is assumed a texture of that size will tax the gameplay engine (in kb) or; Do game engines…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…
Hello fellow polycounters. I'm going to be creating a game ready 40k Space Marine Dreadnought to go into Ue4. I plan on making a variety of armaments for this so i could possible later on develop a ui system in Ue4 which allows the user to customizes their own Dreadnought. However for now i'm going to be fouces on the…
So many fantastic moments in this ep. Roslin going completely apeshit, Apollo being a badass again, Lampkin stabbing the Marine with his PEN. Gaeta's very last line was a nice touch, too. also, Mary McDonnell is amazing.
Hey everyone! This is an item I submitted to the Steam Community Workshop for use in the game Dota 2. It is the Belt of Dumb Luck, meant for a hero that has many spells based off chance to multicast. I hope everyone enjoys the belt, it is basically a shield in the shape of a 4 leaf clover, adorned with 2 rabbits feet,…