Hello all I would love some feedback on my portfolio I put together for an entry or intermediate level artist. My artstation can be found here: https://www.artstation.com/artbyfan Any feedback or general advice would be appreciated! Thank you.
Hi. My name is Martin and I'm a 3D hardsurface general artist. I'm looking for some freelance job. I have 3 years of profesional experience in both PC and Mobile projects. I prefeer working on a a per model basis. Skill set: - Low Poly modeling - High Poly modeling - Standard / PBR texturing - UV mapping - Mesh…
Here's a project I worked on over febuary! https://www.artstation.com/artwork/xzGn4E It was alot of fun to work on some stuff I hadn't touched for a while like hardsurface modeling etc. I hope you like it!
Even though the challenge is already done I wanted to tackle one of the hardsurface props. I'm learning on how to work with zbrush more to be included into work flow I currently have.
Wait what! aren't there better options for this, than xNormal? To clarify, I've used it for years but only for HS >hardsurface bakes with a cage so kind of odd seeing these hair-card-things...
Thanks Azkur, I was just in your thread thinking I wish I had your hardsurface/organic skills, looking at that robot it's similar to what I want to do with the girl.
the highres wires like you asked. i try keeping quads as much as i can but since it was hardsurface armor and it doesn't deform it was easier to add triangles and control some of the surface
I'm really digging the texturing here, very consistent color pallet. I'm sure that all the seams that might appear on your hardsurface assets will disappear if you brought them to CE3.
He is probably using this workflow. http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1 Is a nice way to make a complex object fast with nice looking edges.