Hmm I'm curious and feel like starting to look for a grad program for next year if I can't find a job by then, or haven't built a large enough portfolio. Anyone have any suggestions of Graduate Programs that are offered in the Environment Art, or CG Character or a related field in the United States? More just curious at…
For fans of the original Rollcage GRIP has entered it's Kickstarter! A buddy of mine is doing some concepts for this and it looks awesome, here's hoping it gets funded! [ame] http://www.youtube.com/watch?v=fa9BbLRceCA[/ame]
For the best results with lightmaps you need to make sure the borders of your UV shells are exactly aligned to the grid. You will also want to make sure you setup your UV grid to be by pixels. So 1 grid unit on your uv grid = 1 pixel. Then when you snap to grid you know its perfect. If you just unwrap and snap to the…
I'm not familiar with whatever program you're using, but one approach is to set the objects origin to the grid center (where x and y meet), and then to center the object over to that origin. If it's like Blender 1. Set object's origin to grid center 2. set object to move to origin 3. Transpose/move object in grid snapping…
The recent thread asking how to maintain texel density got me thinking, as many of the answers were needlessly complex or the opposite, i.e. just eyeball it. There is actually a fairly accurate and artist friendly way to match a specified texel density, so I thought I would take the time to explain the method as well as…
Hey guys, I always contribute my opportunity to work in the games industry to being on polycount and the people that I learned from on this site. I released a course on creating materials for beginners for Unreal. Polycount has always been so great to me that I have free codes to give away! So feel free to give the course…
Hey all! :) I've decided to try my hand at doing an environment. I've decided to use this concept art by Aaron Foster (RazorB, used with permission): I began this tonight, and so far I've just done a very very basic blockout in UDK using BSP and some meshes that come with UDK: Note nothing here will be used in final, it's…
@Boosted24v There's a lot of factors at play here but the majority of the issues with the model are related to inaccurate or incomplete shape geometry and noncontinuous / non-coplanar topology. When it comes to the actual modeling process the issue is more of what's being hidden by the n-gons rather than the n-gons…
[Tutorial] Ultimate Guide to Start Your Journey As An Environment Artist Salam You can find the Tutorial in the links below: https://flippednormals.com/downloads/ultimate-guide-to-start-your-journey-as-an-envionment-artist/ref/ArashAref/ This "37 hours" highly in-depth Tutorial is for people who want to start their journey…
I never wrote GhostTown. That was an example of what you can do with maxscript if you get deep into it. The news post I was referencing was about simple ways you can use maxscript to help out your workflow without knowing much scripting at all. You create user grids by going > Create tab (little sun/starburst) > Helpers…